Elionist Summoner — 18 Sep balance
Official Steam notes (18 Sep 2026) retuned the Elionist Summoner kit. Older launch-window numbers are stale:
| Skill | Was | Now |
|---|---|---|
| Summon Broken | HP 24, lifetime 4 turns | HP 12, lifetime 3 turns |
| Summon Goqar | cooldown 4 | cooldown 5 |
| Summon Bouldron | cooldown 6 | cooldown 5, starts the fight on cooldown |
| Elios Bolt | 18 damage | 21 damage |
Confirmed roster structure
| Layer | Official launch count / role |
|---|---|
| Classes | 15 distinct playable classes |
| Traits | 16 unique traits that can change skills, stats or abilities |
| Modules | 50+ equippable upgrades |
| Enemy classes | 38 classes across the opposing threat pool |

Why there is no launch tier list here yet
The official page publishes the structure, not a complete launch database of every class and trait. Most long-form videos in the supplied pack show demo/playtest builds, including a two-class demo. Publishing a 15-class ranking from that material would look useful and be wrong.

Build roles instead of names
- Define the job: control, sustain, damage, reach, durability or support.
- Check whether the trait changes that job.
- Use modules to reinforce the job or patch a failure.
- Check the backline contribution before deciding the seat is wasted.

Patch 22 Sep — ability fixes across five classes
A 22 September patch touched ability behaviour rather than raw stats: Destroyer and Slayer gained Attack of Opportunity, while Aegi (Aegis Resonance), Barbarian (Frenzy) and Berserker (Power Surge) had their signature abilities fixed. If one of those abilities felt like it did nothing before this patch, that was the bug — re-test the class on the current build before writing it off.


