QUICK ANSWERThe launch structure is confirmed: 15 playable classes, 16 traits and 50+ modules. Traits can enhance skills, improve stats or add abilities, so a class name alone is not enough to judge a crew member. Evaluate the combined job created by class + trait + modules.
01
Confirmed roster structure
| Layer | Official launch count / role |
|---|---|
| Classes | 15 distinct playable classes |
| Traits | 16 unique traits that can change skills, stats or abilities |
| Modules | 50+ equippable upgrades |
| Enemy classes | 38 classes across the opposing threat pool |

02
Why there is no launch tier list here yet
The official page publishes the structure, not a complete launch database of every class and trait. Most long-form videos in the supplied pack show demo/playtest builds, including a two-class demo. Publishing a 15-class ranking from that material would look useful and be wrong.

03
Build roles instead of names
- Define the job: control, sustain, damage, reach, durability or support.
- Check whether the trait changes that job.
- Use modules to reinforce the job or patch a failure.
- Check the backline contribution before deciding the seat is wasted.

Release facts checked 2026-09-15 against official Steam and developer news. Pre-release video observations are labeled where used.

