QUICK ANSWERElios is the resource connecting travel, combat and crew survival. Official descriptions say you gather it through narrative quests, fallen enemies and — if desperation demands it — your own crew. It powers the ship’s engine and is also used by the game’s terrain-manipulation systems.
01

Confirmed ways to get Elios

  • Narrative-driven quests.
  • Fallen enemies.
  • Extraction from your own wounded crew when you choose that path.
Confirmed ways to get Elios field illustration
Official Steam gameplay screenshot.
02

Why Elios decisions compound

Spending Elios is not just a combat choice. The same resource is tied to keeping the caravan moving and to the game’s darkest roster decision. That makes “can I afford this ability?” a weaker question than “what future option am I trading away?”

Why Elios decisions compound field illustration
Official Steam gameplay screenshot.
03

Demo-era observation: off-route cost

Demo footage, not a launch number: long-form footage repeatedly shows the caravan following leylines and players noticing that moving away from the route burns through the travel resource quickly. The current official page still presents the Elios leylines as the route you follow, but this guide does not publish old per-second costs as current facts.
Demo-era observation: off-route cost field illustration
Supplemental editorial illustration.
04

A safe decision order

  1. Keep the caravan’s next travel decision in view.
  2. Ask whether terrain manipulation can prevent more damage than it costs.
  3. Only then compare the value of preserving a wounded role versus extracting Elios.
Release facts checked 2026-09-24 against official Steam and developer news. Pre-release video observations are labeled where used.
05

Patch 22 Sep — the Elios Avatar's new abilities

The Elios Avatar gained two abilities in the 22 September patch: Blink and Attack of Opportunity. The Avatar's Adaptive Resonance bug was also fixed, so behaviour tied to that ability now matches its description instead of failing silently. Treat footage recorded before 22 September as a version where the Avatar had fewer tools, and re-test any turn plan that relied on its old movement.

Rewards from the encounter were tuned down in the same patch: the reward for Breaking a character and the reward for Converting a character were each reduced.